PrimaryWall is available for FREE download!

Want to host PrimaryWall in your school for your pupils/teachers and/or customize the look & feel? Good news! We open sourced the project so you can go ahead and download it now!

We open soured PrimaryWall as part of our ongoing commitment to Open source software and community engagement/control over technology. We will still be providing PrimaryWall.com as that is where we will be developing new features.

Internet explorer 10 websocket support

Internet Explorer 10 preview came out today and it doesn’t support websockets which is a huge shame 🙁 Chrome does, Firefox supports them but it’s disabled by default.. Others also support Websockets.

Websockets makes your internet experience better by giving you the ability to have faster data responses on websites. This means that really-real time web applications such as Etherpad and PrimaryWall can be adopted easier.

Introducing Catch – A multiplayer html game

Today I’m introducing catch, a game we have been developing for the last month or so as a side project.
Catch is like Tag or Tig or whatever you called it in the playground. Basically someone is “it” and you’re job is to avoid that person.. Avoiding the person gives you points.. Could it be any simpler?

Let’s get a few things out of the way:
It isn’t much of a game.. I mean you can win but we haven’t introduced many other game mechanics.
The code isn’t optimized, we wrote it to learn about socket messaging so once we had learned enough we moved onto a proper project and rushed the game out of the door.
You can embed the game and play against other visitors on your blog/whatever.
The game doesn’t require flash.
Embed probably doesn’t work in IE.
The game is built on NodeJS, Socket.IO, jQuery/Javascript. We don’t have any databases, we’re too lazy.
We host the game but we released it open source so go ahead and host your own and/or break/play with the game!

Technical accomplishments:
Slowest user render (see game.html)
Latency detection and sorting (see game.html)
Connectivity type detection and advice (see browser.js)
Strange UI scoreboard based on pixels per points (see game.html)

Here is the game.. Hosted by brightbox.