Microsoft Security Essentials in schools

Can I use Microsoft Security Essentials on my school devices? Yes, but you will be breaking Microsoft’s EULA

Is this scenario supported? No

Does Microsoft want you to? No

Do I recommend it from a technical point of view? Yes, if the devices spend more than 10% of their lives away from the school premises and you have taught pupils to manage the anti-virus updates.

I’m taking a stand

veho
As you may know I’m reviewing 13 digital cameras with local Primary Schools, I’m about 1/2 way through capturing all the software procedures and decent shots of the cameras but the last 2 cameras have made me lose the will to live.

Stupidly I played with the Kodak, Creative and Flip cameras first and had a reasonably good software experience.

Then I got out the two Veho Kuzo cameras and it’s like going back 10 years in camera technology.  The software is on a CD instead of on the SD card in the camera, the software sucks and requires a restart also these cameras DO NOT actually record HD or if it is HD then it is probably the worst HD footage ever shot.  With that in mind I’m dropping the Veho cameras from the set and excluding them from further tests.  They receive a score of F for #fail.  I wouldn’t recommend either of the Veho cameras to schools.

Turns out the Toshiba Camileo P30 is in exactly the same boat. What a conundrum, at this rate I will only have 9 cameras left to give out to schools!

Game Based Learning

It looks like 2010 may be the year of Game Based Learning. With new commercial products such as Manga High hitting the shelves and already established community built sites such as Primary Games Arena it is becoming clear to me that educators are climbing over the mountain of scepticism towards using games to learn and embracing it with open arms.


I do wonder how sites like Primary Games Arena will embrace the new curriculum. Currently games are themed and have some strategy/game play built around that theme. IE you could have a Viking counting game but you couldn’t turn that game from a Viking counting game to a Tudors counting game.

What are your thoughts on using games to learn?
My thoughts on this is that games could have a new approach, building the logic separate from the theme, allowing users to specify their own style and context but keeping the challenges fun, educational and relevant.
How would you approach this change? Would you begin categorizing games based on a theme?

I expect I will get the usual response of, “Game based learning has been relevant for years”. I don’t disagree with this but the momentum and availability behind gaming is certainly increasing.

Have you been able to find the right game for your lesson?

My recommendation (because im biased) is to check out:

Easy steps to help maintain your classroom projector

1) When not in use please power down your projector. This will help prolong bulb and projector life.
2) Avoid placing classroom displays around the projector. Any disruption in airflow to the projector could result in premature overheating causing the unit to fail.
3) Never turn off the projector’s supply of power until it has finished its cooling cycle. This could lead to the bulb failing.
4) If visible, check the filters regularly. Dust build up can cause problems.
5) At the end of the school day please shut down your projector

Another step towards mobile for the classroom

One of the frequent arguments used to cast out the use of Mobile phones in classrooms is the lack of charger or short battery life. No longer is that an issue…

The Airnergy WiFi Harvesting Charger “absorbs” power from your schools wireless network into a battery which can be used to charge devices such as mobile phones or PDA’s using a mini USB connection.

One of the best things about this is that any device that won’t use USB2 connectivity will be excluded. Hopefully this will encourage manufacturers to adopt more standards.
Of course that’s a dig at apple…