Construct in the classroom – The free open-source game creator


Scirra Construct is an game construction tool that looks like it may be a bit too complex for Primary but if someone could create a wizard interface and some primary school templates and maybe a few LA’s start doing some CPD around it the results could be excellent.

I have 2 gripes and they are obvious: It is a download + install application and the games can not be played in a web browser.

If anyone is currently using game maker you should check this post out on why Construct is better.

It certainly has the wow factor but with alternatives like 2simple’s 2DIY and scratch it may feel like overkill to some!

Xbox Live Games on Windows Mobile 7

So I don’t feel emotional about this, that pretty much sums it up..

I think its cool that Microsoft are trying but I don’t believe it’s enough.  Shame though because I think a load of educational games tied into an Xbox live type reward structure would be highly motivating and more motivating than a reward structure that is purely focused on Edu.

5 main barriers for Microsoft:

  1. WM7 has too much catchup to do on android
  2. WM7 doesn’t have a following of developers
  3. WM7 devices wont be as open as android
  4. The Xbox live market is pretty small (compared to Google owned farmville etc.)
  5. Lots of xbox live games just wont translate well to mobile (control/interface issues etc).

Will I be looking to develop some educational games for xbox live?  Nah.  I’d rather stick with Flash/HTML5 games and a free/open scoring/reward mechanism.

Further reading on xbox live on WM7 is available here.

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Tim Rylands presentation at Games Based Learning

Tim is a great presenter, sit back end enjoy.

Usually when we talk about Games based learning we expect that children will be the consumers of the game, not the creators. With more creativity coming into the new primary curriculum it will be interesting to see how classrooms:

  1. Become creative
  2. Decide on a target audience for their creations
  3. Publish their creativity
  4. Get assessed on their creative outpu

I hope that within the next 5 years pupils will be making their own games of a high enough quality and engagement for us to share on Primary Games Arena

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Game Based Learning

It looks like 2010 may be the year of Game Based Learning. With new commercial products such as Manga High hitting the shelves and already established community built sites such as Primary Games Arena it is becoming clear to me that educators are climbing over the mountain of scepticism towards using games to learn and embracing it with open arms.


I do wonder how sites like Primary Games Arena will embrace the new curriculum. Currently games are themed and have some strategy/game play built around that theme. IE you could have a Viking counting game but you couldn’t turn that game from a Viking counting game to a Tudors counting game.

What are your thoughts on using games to learn?
My thoughts on this is that games could have a new approach, building the logic separate from the theme, allowing users to specify their own style and context but keeping the challenges fun, educational and relevant.
How would you approach this change? Would you begin categorizing games based on a theme?

I expect I will get the usual response of, “Game based learning has been relevant for years”. I don’t disagree with this but the momentum and availability behind gaming is certainly increasing.

Have you been able to find the right game for your lesson?

My recommendation (because im biased) is to check out: