Real time mouse activity w/ NodeJS & Sockets

Quick link to the NodeJS/websocket game I made — includes source

Thanks to Reddit for helping me test this.

Steps:
Get NodeJS
Get npm
Get SocketIO

Create server.js
Paste in:

// Simple Node & Socket server

var http = require('http')
  , url = require('url')
  , fs = require('fs')
  , io = require('../')
  , sys = require('sys')
  , server;

server = http.createServer(function(req, res){
  var path = url.parse(req.url).pathname;
  switch (path){
    case '/':
      res.writeHead(200, {'Content-Type': 'text/html'});
      res.write('<h1>Welcome. Try the <a href="/chat.html">chat</a> example.</h1>');
      res.end();
      break;
      
    case '/json.js':
    case '/test.html':
      fs.readFile(__dirname + path, function(err, data){
        if (err) return send404(res);
        res.writeHead(200, {'Content-Type': path == 'json.js' ? 'text/javascript' : 'text/html'})
        res.write(data, 'utf8');
        res.end();
      });
      break;
    default: send404(res);
  }
}),

send404 = function(res){
  res.writeHead(404);
  res.write('404');
  res.end();
};
server.listen(8080);

// socket.io, I choose you
var io = io.listen(server)
  , buffer = [];
  
io.on('connection', function(client){
  client.send({ buffer: buffer });
  client.broadcast({ announcement: client.sessionId + ' connected' });
  
  client.on('message', function(message){
    var msg = { message: [client.sessionId, message] };
    buffer.push(msg);
    if (buffer.length > 15) buffer.shift();
    client.broadcast(msg);
//    console.log(msg);
});
  client.on('disconnect', function(){
    client.broadcast({ announcement: client.sessionId + ' disconnected' });
  });
});

Create test.html
Paste in:

<!doctype html>
<html>
  <head>
    <title>Multi Mouse - How many mice can I mouse eater eat?</title>
    <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <!-- jquery -->        
    <script src="/json.js"></script> <!-- for ie -->
    <script src="socket.io/socket.io.js"></script> <!-- sockets -->
  </head>
  <body>
<h1> You can see my mouse!! ZOMG - <a href="http://www.youtube.com/watch?v=aFLcbBvTGns">Video explaining why I'm doign this</a></h1>    

    <script>

// some random color 
function randc(){
colors = new Array('#FF0000','#00FF00','#0000FF','#00FFFF','#FF00FF','#C0C0C0');
var color = colors[Math.floor(Math.random()*colors.length)]
return color;
}

// When a new message arrives..
      function message(obj){
	var data = obj.message[1].split(':');
	var x = data[0];
	var y = data[1];
        var userid = obj.message[0];

  if($('#mouse_'+userid).length == 0 && userid != 'you') {
	var randcolor = randc();
	$('body').append('<div class="dot" style="background-color:'+randcolor+'" id="mouse_'+userid+'"/>'
    );
  }

// stops a dot being drawn for local user
if (userid != 'you'){
   $('#mouse_'+userid).css({
    'left' : x + 'px',
    'top' : y + 'px'
  })
}
        var el = document.createElement('p');
        if ('announcement' in obj) el.innerHTML = '<em>' + esc(obj.announcement) + '</em>';
        else if ('message' in obj) el.innerHTML = '<b>' + esc(obj.message[0]) + ':</b> ' + esc(obj.message[1]);
        document.getElementById('chat').appendChild(el);
        document.getElementById('chat').scrollTop = 1000000;
      }
      
// A function to define how we send data
      function send(){
        var val = document.getElementById('text').value;
        socket.send(val);
        message({ message: ['you', val] });
        document.getElementById('text').value = '';
      }
      
// When a mouse is moved
      window.onmousemove = function(event){
	 message({ message: ['you', event.clientX+':'+event.clientY] });
         socket.send(event.clientX+':'+event.clientY);
      };

// replace <&> w/ &lt&&gt
      function esc(msg){
        return msg.replace(/</g, '&lt;').replace(/>/g, '&gt;');
      };

// establish the socket connection      
      var socket = new io.Socket(null, {port: 8080, rememberTransport: false});
      socket.connect();
      socket.on('message', function(obj){
        if ('buffer' in obj){
          document.getElementById('form').style.display='none';
          document.getElementById('chat').innerHTML = '';
          
          for (var i in obj.buffer) message(obj.buffer[i]);
        } else message(obj);
      });
    </script>
    
    <div id="chat"><p>Connecting...</p></div>
    <form id="form" onsubmit="send(); return false">
      <input type="text" autocomplete="off" id="text"><input type="submit" value="Send">
    </form>
    
    <style>
      .dot { height: 10px; width: 10px; background-color:#000000;position:absolute;left:0;top:0;}
    </style>
    
  </body>
</html>

Run it with

node server.js

Test it by visiting http://whatever:8080

Quick link to the NodeJS/websocket game I made — includes source