Living with 2560 pixels wide.

Super widescreenSo you might be pondering if you should go “super-widescreen”, what are the pro’s/con’s for someone like you?  I’m going to assume as you are reading my blog you don’t spend the majority of your time glued to pointless dribble on Facebook, if you do then this post isn’t for you.  Move along, use whatever Apple tell you to use.

What you are seeing on the picture above is a 34″ LG 2560×1080 display that set me back about 500 British quid.  Not a cheap investment but I figured I’d bite the bullet as my monitors were getting old and squealing when in low power mode (probably only caused by caps going but I wanted to tidy up my desk anyway) and was curious how my workflow would change with one monitor.

So 2560×1080, that’s a lot of pixels, but not as many as I had before when I had 2x 24″ monitors, one horizontal, one vertical.  First things first, I miss my vertical display, only for writing code.

My desk is a lot tidier with this, however I can’t rotate the monitor to be portrait which is a huge negative.

Here is a print screen of my blog at 2560px:

Screenshot from 2014-08-28 13:38:50

For me, that’s a poor UX because the meta data is just so far away, a quick fix for this would be to have a max-width property in the CSS of WordPress but obvious this isn’t enabled by default.

I loved using etherdraw/gimp/inkscape/blender with this monitor, so much pixel space is so valuable when using those apps.

For work, I use it exactly as if I had two monitors side by side, however no bezel is nice for mouse flow.  When writing I find I very rarely run full screen, mostly because the view between the beginning/end of the object is just too far.  When doing 3d modeling (Blender) having the extra px is awesome.

For gaming and consuming video, this setup is superior, sadly I do less and less of that nowadays.  Project Zomboid was great however Runner2 isn’t setup to use the additional pixels so it really depends on the type of game you play and if you need additional reference material when playing the game(such as you would if playing Project Zomboid).  If you are pondering getting one of these monitors I’d check to see if the game you are going to play on it supports 2560×1080 resolution.

TLDR;  Good for most gaming, good for 3d model work, image editing, good for movie watching.  No better for word processing, blog publishing, code writing.  If anything my code writing will be more difficult without a vertical monitor.

 

2 thoughts on “Living with 2560 pixels wide.

  1. Any reason why you didn’t go for one of the much cheaper 2560×1440 monitors? The only time a 21:9 monitor would be *decent* is when you get enough vertical pixels that it doesn’t look like you’re sqinting through a letterbox.
    While they’re expensive, a 3440×1440 monitor would be the only reason to go 21:9 since you get more pixels than it’s 27″ brother, with the same pixel density.

  2. Afaik there weren’t many cheaper options available at the time. I felt this had the features/functionality I wanted for the price.

    Would I do it again? Mheh, probably not.. Some older games (such as dishonored) are a pleasure to play though!

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